Huge Plant, Unaligned
Armor Class 15 Natural Armor.
Hit Points 85 (15d10 + 15)
Speed 5 ft.
STR
18 (+4)
DEX
8 (-1)
CON
16 (+3)
INT
8 (-1)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +7, DEX +2
Damage Resistances Thunder
Damage Immunities Acid, Poison
Condition Immunities Blinded, Deafened, Poisoned, Prone
Senses Tremorsense, Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Cacophonous Protection: The monster is resistant to any effects that attack with sound and is resistant to thunder damage.

Natural Toxicity: The monster absorbs any poison damage dealt to it due to its naturally poisonous sap.

 

Actions

Multi-attack. The Cacophonous Tendrils can make 2 tendril attacks

Tendrils. Melee Weapon Attack: +4 to hit, reach 35 ft., 1 target. Hit: 13 (3d6 + 4) [Slashing] damage. 

Sap Shot. RangedWeapon Attack: +6 to hit, range 120 ft., 1 target. Hit: 8 (2d6 + 2) [Acid] damage.

Bite. Melee Weapon Attack: +6 to hit, range 5 ft., 1 target. Hit: 12 (2d8+4) 

Wrap. Melee Weapon Attack: +4 to hit, range 35ft., 1 target. Grapples Target

 

 

Bonus Actions

none

Reactions

Regurgitate. As a reaction the Cacophonous Tendrils can regurgitate a glob of elemental damage when attacked by a target. The glob has the same effect of the spell or attack that was hurled at it, with +4 to hit

Legendary Actions

 

None

Mythic Actions

 

None (dont know why its forcing me to have these, i didnt even select them)

Description

A bouquet of lichen, vines and grass tendrils emerge from a small body of water. In this water is the mouth of the beast. These tendrils are barbed and can be used to Grapple.

Lair and Lair Actions

Dark wooded caverns with bodies of water.

Lair Actions

On initiative count 20 (losing initiative ties), the Cacophonous Tendrils takes a lair action to cause one of the following effects; the Cacophonous Tendrils can’t use the same effect two rounds in a row:

  • Cave of Odours. The Cacophonous Tendrils pumps its bodily toxins into the surrounding water and flora: Each creature either on grass or near water must make a dc14 Constitution saving throw or be stunned from the pungent odour. At the end of the lair action the Cacophonous Tendrils sucks up the poison back into its body.

 

Monster Tags: plant

Habitat: Forest

Cyndakip333

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