Armor Class
12
Natural armor
Hit Points
18
(4d6 + 4)
Speed
0 ft., Swim 40 ft.
STR
13
(+1)
DEX
14
(+2)
CON
13
(+1)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Skills
Perception +2
Senses
Blindsight 30ft., Darkvision 120 ft., Passive Perception 12
Languages
--
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Swimby. The shark doesn't provoke opportunity attacks when it flies out of an enemy's reach.
Water breathing. The shark can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +3 to hit; reach 5 ft., one target. Hit: 5(1d8+1) piercing damage.
Comments