Armor Class
17
Nautral Armour
Hit Points
210
(12d20 + 84)
Speed
0 ft., Swim 50 ft.
STR
26
(+8)
DEX
8
(-1)
CON
24
(+7)
INT
1
(-5)
WIS
10
(+0)
CHA
4
(-3)
Skills
Athletics +12, Perception +4
Senses
Blindsight 120 ft., Passive Perception 14
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Blindsmell. The megalodon's blindsight is limited only to creatures; it can't detect underwater obstacles.
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Grappler. The megalodon has advantage on Wisdom (perception) checks that rely on smell.
Water Breathing. The megalodon can breathe only underwater.
Actions
Bite. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 34 (4d12 + 8) piercing damage and the target is grappled (escape DC 20). Until this grapple ends, the megalodon can't bite another target.
Comments