Medium Ooze, Unaligned
Armor Class 13 Natural Armor
Hit Points 1 (1d4)
Speed 40 ft., Walk 20 ft.
STR
6 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +4
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60ft, Passive Perception 10
Languages 'Understands the languages of its creator but can't speak.'
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Telepathic Bond. While the Blood Soul is on the same plane of existence as its master, it can magically convey what it senses to its master, and the two can communicate telepathically.

Shapeless. When summoned, you may choose for the Blood Soul to take the shape of any medium or smaller animal.

Duel Soul. the Blood Soul shares its creator's intelligence, as well as takes half of it's creator's hit point maximum for it's health.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6+2 piercing damage.

Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1d6+2 slashing damage.

Spit. Ranged Weapon Attack: +4 to hit, range 20ft, one creature. Hit: 1d4+2 bludgeoning damage. (The creature crystalizes a bit of blood into the size of a pebble, projecting it forward)

Bonus Actions

Slip. As a bonus action, if the Blood Soul is Grappled or restrained, deal 1d4 points of necrotic damage to itself to free itself.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

A blood orb that floats, and takes the shape of any animal medium or smaller, once the shape is taken, it keeps that shape until the ritual is cast again to summon another.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Misc Creatureundead

RoosterCat1

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