Medium Undead, Neutral Evil
Armor Class 9 armor worn in death
Hit Points 22 (3d8 + 9)
Speed 20 ft.
STR
13 (+1)
DEX
6 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws CON +5, WIS +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Blindsight 60ft, Passive Perception 8
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Echolocation.

Actions

Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. 

Description

Undead zombies move with a jerky, uneven gait and constant Clicking sounds. They are clad in the moldering apparel they wore when put to rest, and carry the stench of decay. This zombie is infested by the Cordyceps Fungus which is a parasite that takes over the carcass of a slain humanoid and controls it through newlymade Nerve-cells. Their face is all but gone except their mouth, instead a giant fungus grows out their head which enables their echolocation. 

Monster Tags: Fungusundead

Habitat: Urban

NetherTrust

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