Trampling Charge. If the creature moves at least 20 feet straight toward a creature and then hits it with a hooves attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can make another attack with its hooves against it as a bonus action.
BlindSense: Due to the creature adapting to the darkness, the creature sees through smells. the creature has a 40ft accurate knowledge of its line of sight. 40ft - 280ft are less accurate. 280ft and above require a perception check DC:15.
BloodHound: Thanks to its keen sense of smell it can track down any scent within a week of it being there.
Albino: This creature takes disadvantage on all checks and throws in direct sunlight.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
Tongue Whip. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d4 + 2) slashing damage. The creature needs to then roll a DC:10 Con saving throw or be paralyzed. the creature can reatempt their saving throw at the end of their turn
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