Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Soul Bound. If the Hound is slain, it instead reverts to within its summoner's form, draining them of [roll]1d4[/roll] hitpoints to maintain itself.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.
Pounce. If the Aloite Hound moves 20 feet or more in a straight line before attacking, the target must succeed a DC 13 Strength saving throw or be knocked prone.
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