Medium Aberration, Lawful Neutral
Armor Class 13 (natural armor)
Hit Points 39 (6d8 + 12)
Speed 50 ft.
STR
15 (+2)
DEX
10 (+0)
CON
15 (+2)
INT
6 (-2)
WIS
12 (+1)
CHA
6 (-2)
Skills Perception +5
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 14
Languages --
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Soul Bound. If the Hound is slain, it instead reverts to within its summoner's form, draining them of [roll]1d4[/roll] hitpoints to maintain itself.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) fire damage.

Pounce. If the Aloite Hound moves 20 feet or more in a straight line before attacking, the target must succeed a DC 13 Strength saving throw or be knocked prone.

RussKiwi

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