Large Aberration, Lawful Neutral
Armor Class 14 (natural armor)
Hit Points 52 (8d8 + 12)
Speed 50 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
6 (-2)
WIS
14 (+2)
CHA
6 (-2)
Skills Perception +5
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Hunter's Quarry. The Hound has advantage on Perception and Investigation checks related to tracking anything it or its master has wounded.

Soul Bound. If the Hound is slain, it instead reverts to within its summoner's form, draining them of [roll]1d4[/roll] hitpoints to maintain itself.

Actions

Bite. Melee Weapon Attack: Attack: [roll]1d20+7[/roll] Damage: [roll](if([roll:-1:critical], =0, 2d8, 2{2d8}.expand()))+5[/roll]

Pounce. If the Aloite Hound moves 20 feet or more in a straight line before attacking, the target must succeed a DC 13 Strength saving throw or be knocked prone.

RussKiwi

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