Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.
Intimidating Presence. The Hound causes its most recently wounded target to suffer disadvantage on attack rolls and saving throws.
Soul Bound. If the Hound is slain, it instead reverts to within its summoner's form, draining them of [roll]1d4[/roll] hitpoints to maintain itself.
MultiAttack. The Hound make two Bite Attacks.
Bite. Melee Weapon Attack: Attack: [roll]1d20+7[/roll] Damage: [roll](if([roll:-1:critical], =0, 2d8, 2{2d8}.expand()))+5[/roll]
Pounce. If the Aloite Hound moves 20 feet or more in a straight line before attacking, the target must succeed a DC 13 Strength saving throw or be knocked prone.
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