Huge Aberration, Lawful Neutral
Armor Class 19 (natural armor)
Hit Points 113 (14d12 + 22)
Speed 50 ft.
STR
22 (+6)
DEX
14 (+2)
CON
20 (+5)
INT
6 (-2)
WIS
16 (+3)
CHA
6 (-2)
Skills Perception +5
Damage Vulnerabilities Radiant
Damage Immunities Necrotic
Senses Darkvision 60 ft., Passive Perception 15
Languages --
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Keen Hearing and Smell. The hound has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The hound has advantage on an attack roll against a creature if at least one of the hound's allies is within 5 feet of the creature and the ally isn't incapacitated.

Intimidating Presence. The Hound causes its most recently wounded target to suffer disadvantage on attack rolls and saving throws.

Soul Bound. If the Hound is slain, it instead reverts to within its summoner's form, draining them of [roll]1d8[/roll] hitpoints to maintain itself.

Actions

MultiAttack. The Hound makes three Bite Attacks.

Bite. Melee Weapon Attack: Attack: [roll]1d20+7[/roll] Damage: [roll](if([roll:-1:critical], =0, 2d8, 2{2d8}.expand()))+5[/roll]. A target struck by this attack is also grappled. The Hound can grapple no more than three creatures at one time.

Pounce. If the Aloite Hound moves 20 feet or more in a straight line before attacking, the target must succeed a DC 13 Strength saving throw or be knocked prone.

RussKiwi

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