Medium Humanoid (Human), Lawful Good
Armor Class 18 (+2 Chain Mail)
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
16 (+3)
DEX
11 (+0)
CON
14 (+2)
INT
11 (+0)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws CON +4, WIS +2
Senses Passive Perception 10
Languages Common
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Brave. Anetil has advantage on saving throws against being frightened.

Actions

Multiattack. Anetil makes two melee attacks.

Staff. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage or 5 (1d8 +1) bludgeoning damage if used with two hands.

Ragnarok. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage and if Anetil hits a Giant with this weapon, the Giant takes an extra 7 (2d6) slashing damage.

Heavy Crossbow. Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.

Javelin. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 3 (1d6) piercing damage.

Javelin (Thrown). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Javelin of Lightning. Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: 3 (1d6) piercing damage.

Javelin of Lightning (Thrown). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 3 (1d6) piercing damage.

Javelin of Lightning. This javelin is a magic weapon. When you hurl it and speak its command word, it transforms into a bolt of lightning, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 14 (4d6) lightning damage on a failed save, and half as much damage on a successful one. The lightning bolt turns back into a javelin when it reaches the target. Make a ranged weapon attack against the target. On a hit, the target takes damage from the javelin plus 14 (4d6) lightning damage. The javelin's property can't be used again until the next dawn. In the meantime, the javelin can still be used as a magic weapon.

Leadership (Recharges after a Short or Long Rest). For 1 minute, Anetil can utter a special command or warning whenever a nonhostile creature that he can see within 30 ft. of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Anetil. A creature can benefit from only one Leadership die at a time. This effect ends if Anetil is incapacitated.

Reactions

Parry. Anetil adds 2 to his AC against one melee attack that would hit him. To do so, he must see the attacker and be wielding a melee weapon.

Monster Tags: NPC

Habitat: UnderdarkUrban

Brvce

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