Armor Class
15
(natural armor)
Hit Points
45
(12d8 + 4)
Speed
40 ft., Swim 60 ft.
STR
16
(+3)
DEX
10
(+0)
CON
17
(+3)
INT
4
(-3)
WIS
10
(+0)
CHA
4
(-3)
Saving Throws
STR +5, CON +5
Skills
Intimidation +2, Stealth +3
Damage Vulnerabilities
Bludgeoning, Fire
Damage Resistances
Cold, Piercing, Slashing
Condition Immunities
Grappled
Senses
Blindsight 40 ft., Tremorsense 100 ft., Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Amphibious. The crab can breathe air and water. The crab also has a very fast movement in water.
Cold Blooded. The Crab has resistance to cold damage, but vulnerability to fire.
Actions
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.
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