Armor Class
10
Natural Armor
Hit Points
20
(2d10)
Speed
STR
15
(+2)
DEX
12
(+1)
CON
12
(+1)
INT
15
(+2)
WIS
12
(+1)
CHA
12
(+1)
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Incapacitated, Invisible, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned, Unconscious
Senses
Passive Perception 15
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Infect: 1d6 poison damage
Spike: It becomes covered with spikes, 2d4 piercing damage +3 to hit
Reactions
Spiked Defence: If attacked and has its spikes out, the attacker takes 1d4 damage
Legendary Actions
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Actions
Can mutate over time
Comments