Tiny Undead, Typically Chaotic Evil
Armor Class 10 Natural Armor
Hit Points 20 (2d10)
Speed
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
15 (+2)
WIS
12 (+1)
CHA
12 (+1)
Senses Passive Perception 15
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Infect: 1d6 poison damage

Spike: It becomes covered with spikes, 2d4 piercing damage +3 to hit

Reactions

Spiked Defence: If attacked and has its spikes out, the attacker takes 1d4 damage

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

 

Can mutate over time

Zechrun2

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