Small Beast, Neutral Good
Armor Class 14 Natural
Hit Points 120 (16d6 + 64)
Speed 10 ft., Fly 90 ft.
STR
8 (-1)
DEX
18 (+4)
CON
18 (+4)
INT
19 (+4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws DEX +7, CON +7, WIS +6
Skills Perception +0
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision Out to 60ft, Passive Perception 16
Languages Common understands common
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Arch-hive professor is a 2nd-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Arch-hive professor has following wizard spells prepared:
Cantrips (at will): ray of frost, mage hand, message 
1st level (3 slots): shield, magic missile, mage armor

Actions

Multiattack The Arch-hive professor makes three scroll whack attacks

Scroll whack Melee Weapon Attack: + 6 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 3) bludgeoning damage. 

 

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

KoseiKiryuZilla

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