Charge. If the elk moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.
Ram. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 4) piercing damage and 8 (2d6) fire damage.
Hooves. Melee Weapon Attack: +6 to hit, reach 5 ft., one prone creature. Hit: 22 (4d8 + 4) bludgeoning damage and 12 (2d8) fire damage.
Description
This elk appears to be made from blackened wood with smouldering ash and embers in its skin with soft moss on parts of its body instead of fur. It is heralded by the smell of wet autumn leaves and burning wood, noticeable especially in the spring and summer months. It is a creature of a rare corner of the feywild, from within the autumn court, almost forgotten about, except by the one who tamed it that is.
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