Medium Humanoid (Human), Lawful Evil
Armor Class 16 Armor (Scale Mail)
Hit Points 50 (6d10)
Speed 30 ft.
STR
11 (+0)
DEX
19 (+4)
CON
10 (+0)
INT
15 (+2)
WIS
19 (+4)
CHA
15 (+2)
Saving Throws STR +2, DEX +6
Skills Deception +10, Sleight of Hand +6, Stealth +8
Senses Passive Perception 17
Languages Common, Draconic, Dwarvish, Leonin, Undercommon
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Gunner: Being within 5 ft. of a hostile creature doesn't impose disadvantage 

Spellcasting. Alder is a 6th level spellcaster. His spellcasting ability is 19 (spell save DC 14, +6 to hit with spell attacks). Alder has following Ranger spells prepared:
1st level (3 slots): Searing Smite, Ensnaring Strike, Hail of Thorns, Cure Wounds 

Actions

Action Melee Attack. Shortsword: +6 to hit, reach 5 ft., 1 target. Hit: (1d6 + 4) slashing damage.

Action Ranged Attack. Bad News: +8 to hit, range 200/800 ft., 1 target. Hit: (2d12 + 5) piercing damage. On hit, all creatures within 5 ft. of the target must make a dexterity saving throw of 14  to avoid taking 1d10 fire damage from the exploding bullet that was fired.

Alder takes a full attack action to reload his Bad News. Alder must reload his weapon after 1 use.

Bonus Actions

Alder can use the following spells asa bonus action: Searing Smite, Ensnaring Strike, Hail of Thorns.

Reactions

Reaction Name. Alder makes a single attack.

Description

A sly and shrewd weapons collector who serves as a high ranking member of the Sea King pirates. An expert in espionage and diplomacy. Alder handles diplomatic relations, political assassinations, and capital gathering for the Sea King pirates. 

Lair and Lair Actions

 

Lair Actions

On initiative count 12 (losing initiative ties), Alder takes a lair action to cause one of the following effects; Alder can only use his lair action every 2nd turn:

  • 1 randomly generated monster within Alder's recruit chart join the battle.

 

ChadMcBroski

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