Medium Humanoid (Half-Elf), Chaotic Neutral
Armor Class 15 (leather armor)
Hit Points 9 (17d8)
Speed 30 ft.
STR
12 (+1)
DEX
18 (+4)
CON
15 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
20 (+5)
Saving Throws WIS +2
Skills Acrobatics +9, Deception +10, Medicine +5, Perception +5, Religion +7
Senses Darkvision 60 ft., Passive Perception 10
Languages Common, Elvish, Deep Speech
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Fey Ancestry. You have advantage on Saving Throws against being Charmed, and magic can’t put you to sleep.

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is Charisma (spell save DC #, +# to hit with spell attacks). Crap-arin has following Prodigy spells prepared:

Cantrips (at will): Dancing Lights, Eldritch Blast, Toll the Dead, Vicious Mockery

1st level (4 slots): Cure Wounds, Healing Word, Hex

2nd level (3 slots): Earthbind, Heat Metal, Misty Step

3rd level (3 slots): Mass Healing Word

4th level (2 slots): Banishment, Blight

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 9 (1d6 + 5) slashing damage.

Bonus Actions

Healing Word: A creature of your choice that you can see within range regains Hit Points equal to 1d4 + your Spellcasting ability modifier. This spell has no Effect on Undead or Constructs.

At Higher Levels. When you cast this spell using a spell slot of 2nd Level or higher, the Healing increases by 1d4 for each slot level above 1st.

Hex: You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 necrotic damage to the target whenever you hit it with an Attack. Also, choose one ability when you cast the spell. The target has disadvantage on Ability Checks made with the chosen ability.

If the target drops to 0 Hit Points before this spell ends, you can use a Bonus Action on a subsequent turn of yours to curse a new creature.

A Remove Curse cast on the target ends this spell early.

At Higher Levels. When you cast this spell using a spell slot of 3rd or 4th Level, you can maintain your Concentration on the spell for up to 8 hours. When you use a spell slot of 5th Level or higher, you can maintain your conce⁠ntration on the spell for up to 24 hours.

Misty Step: Briefly surrounded by silvery mist, you telep⁠ort up to 30 feet to an unoccupied space that you can see.

Mass Healing Word: As you call out words of restoration, up to six Creatures of your choice that you can see within range regain Hit Points equal to 1d4 + your Spellcasting ability modifier. This spell has no Effects on Undead or Constructs.

At Higher Levels. When you cast this spell using a spell slot of 4th Level or higher, the Healing increases by 1d4 for each slot level above 3rd.

Description

Cultists swear allegiance to dark powers such as elemental princes, demon lords, or archdevils. Most conceal their loyalties to avoid being ostracized, imprisoned, or executed for their beliefs. Unlike evil acolytes, cultists often show signs of insanity in their beliefs and practices. His role in the church of Loviatar is to keep the punishers and the punished going in order to keep as much pain going as possible.

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2021 12:55:31 AM
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Coming Soon

Monster Tags: NPC

Habitat: Urban

DevilDog2018

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