Medium Humanoid (Any Race), Any Non-Good Alignment
Armor Class 13 (leather armor)
Hit Points 33 (6d8 + 6)
Speed 30 ft., Climb ft.
STR
13 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
15 (+2)
Senses Unknown, Passive Perception 11
Languages Common Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

 

Spellcasting. The Lord is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:

Cantrips (at will): light, sacred flame, thaumaturgy

1st level (2 slots): command, inflict wounds, shield of faith

 

Actions

Multiattack. The fanatic makes two melee attacks.

Scimitar. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d6 + 2) piercing damage.

Description

Lords are often part of a gangs's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.

Monster Tags: NPC

Habitat: Urban

MillerTime690

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