Armor Class
13
(leather armor)
Hit Points
33
(6d8 + 6)
Speed
30 ft., Climb ft.
STR
13
(+1)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
15
(+2)
Skills
Deception +4, Persuasion +4, Religion +2, Sleight of Hand +0
Senses
Unknown, Passive Perception 11
Languages
Common Any one language (usually Common)
Challenge
2 (450 XP)
Proficiency Bonus
+2
Traits
Spellcasting. The Lord is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared:
Cantrips (at will): light, sacred flame, thaumaturgy
1st level (2 slots): command, inflict wounds, shield of faith
Actions
Multiattack. The fanatic makes two melee attacks.
Scimitar. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d6 + 2) piercing damage.
Description
Lords are often part of a gangs's leadership, using their charisma and dogma to influence and prey on those of weak will. Most are interested in personal power above all else.
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