Tiny Fiend (Demon), Chaotic Evil
Armor Class 14 Tough Hide
Hit Points 168 (12d4 + 5)
Speed 20 ft., Chameleon
STR
8 (-1)
DEX
11 (+0)
CON
20 (+5)
INT
18 (+4)
WIS
12 (+1)
CHA
22 (+6)
Saving Throws CON +9, CHA +10
Skills Perception +10, Stealth +14
Damage Vulnerabilities Radiant
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Psychic
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Truesight 1 mile radius, Passive Perception 18
Languages Abyssal, Common
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

Parasite. Bebban is a parasitic demon that physically possesses a host and grows, feeding off of psychic/synaptic energy.

Brain Gain. When possessed, all damage by the possessed creature becomes psychic. 10% of any psychic damage, rounded down, translates into temporary hit points for the host.

Replicate.  Using its own mass, Bebban spawns replicas of itself. These replicas leave the host body to either inhabit a chosen host or to search for new hosts. Bebban can spawn and release 1 replica per 24 hours. 

Chameleon. When outside a host, the skin of Bebban and its spawn takes on the conditions of its surroundings granting them proficiency in Stealth.

Telepathy. Bebban and its spawn communicate telepathically amongst themselves. With other creatures Bebban and its spawn communicate by means of reading images from and placing into a creatures psyche.

Innate Spellcasting.  Bebban’s innate spellcasting ability is Charisma (spell save DC 19, +10 to hit with spell attacks). It can innately cast the following spells, requiring no material components:

At will: Vicious Paranoia, Thaumaturgy, Infestation (The only spells available to spawn)

3/day each: Dominate Person, Mind Spike

1/day each: Mass Enemies Abound, Synaptic Static, Shadow Gate

Magic Resistance. Bebban and its spawn have advantage on saving throws against spells and other magical effects.

Actions

Action Name. Multiattack - Either 3 attacks with claws and tail or one innate spell attack.

Action Melee Attack. Claws and Tail: -1 to hit, reach 5 ft., 1 target. Hit: 7(4d4 -1) Slashing

Action Ranged Attack. Spells

Reactions

Lasting Presence. In the event that Bebban is killed, the next oldest surviving replica becomes Bebban.

Flee.  From within a shadow Bebban can cast Shadow Gate. Shadow Gate opens a portal from a shadow to the Abyssal Plane. The portal lasts until Bebban passes through or closed by another means.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Bebban is a bipedal hunched humanoid demon with gray and green mottled slick scaly skin. It’s near featureless head, with only a bowl-like opening on top filled with long cilia-like tendrils (hungrily snapping toward any synaptic/psychic energies), emerges and retracts from between its shoulders in a slow rhythmic undulation. Its 4 arms each end in a short claw, a long claw and a thick opposable claw.  A three prong tail, each prong whip-thin and razor sharp, sways menacingly behind it.

 

Monster Tags: Demonfiend

KaRakTa

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