Medium Fey, Neutral
Armor Class 16
Hit Points 102 (12d8 + 48)
Speed 40 ft.
STR
16 (+3)
DEX
14 (+2)
CON
19 (+4)
INT
11 (+0)
WIS
14 (+2)
CHA
19 (+4)
Skills Deception +7, Perception +5, Stealth +5
Senses Darkvision 60 ft., Passive Perception 15
Languages Elvish, Sylvan
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Innate Spellcasting. The dryad's innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:

At will: druidcraft

3/day each: entangle, hail of thorns

1/day each: grasping vine, pass without trace, spike growth

1/week: wall of thorns

Briar Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into a living patch of thorny plants within her reach and emerge into an unoccupied space within 60 feet that is within 5 feet of a living patch of thorny plants

Land Stride. The dryad can pass through nonmagical plants and difficult terrain without being slowed by them and without taking damage from them if they have thorns, spines or a similar hazard.

Magic Resistance. The dryad has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.

Thorny Body. At the start of each of its turns, the dryad deals 5 (1d10) piercing damage to any creature grappling it.

Actions

 

Multiattack. The dryad makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage.

Thorn. Ranged Weapon Attack: +6 to hit, range 50/150 ft., one target. Hit: 10 (2d6+3) piercing damage.

Briar Cage (Recharge 5-6). The dryad targets one creature it can see within 50 feet of it. The target must succeed on a DC 15 Strength saving throw or take 16 (3d10) piercing damage and be restrained in a cage of thorny branches. While restrained, the target takes 5 (1d10) piercing damage at the start of each of its turns. The cage lasts until the dryad dismisses it as a bonus action or it is destroyed. The restrained creature or a creature that can touch the restrained creature can use its action to make make a DC 14 Strength check, destroying the cage on a success or taking 3 (1d6) piercing damage on a failure. The cage can also be attacked and destroyed (AC 10; hp 15; vulnerability to fire, and slashing damage; immunity to piercing, poison, and psychic damage).

Habitat: Forest

Silnix12

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