Gargantuan Aberration, Chaotic Evil
Armor Class 30
Hit Points 100000 (10d20 + 100000)
Speed 120 ft., Climb 120 ft., Swim 120 ft., Walk 120 ft.
STR
30 (+10)
DEX
30 (+10)
CON
25 (+7)
INT
30 (+10)
WIS
25 (+7)
CHA
30 (+10)
Condition Immunities Frightened, Grappled, Petrified, Prone
Senses Darkvision, Passive Perception 25
Languages Common, Grung, Telepathy
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Special Trait Name. amphibious

Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): time stop, earthquake 
 

Actions

Action Name. barf

Action Melee Attack. maul: +200 to hit, reach 120 ft., five targets. Hit: 91 (20d100 + 50) bludgeoning damage. 

Action Ranged Attack. RangedWeapon Attack: +500 to hit, range 300/#8000 ft., 3 targets. Hit: 3000000 (100000d100 + 50) necrotic damage.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count 1 (losing initiative ties), the blahbluh takes a lair action to cause one of the following effects; the blahbluh can’t use the same effect two rounds in a row:

  • huge swarm of grungs rises from the ground.
  • 5d12 death kisses spawn

Regional Effects

The region containing a legendary blahbluh’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

wkcob

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