Special Trait Name. amphibious
Spellcasting. The [monster name] is a #-level spellcaster. Its spellcasting ability is [ability score] (spell save DC #, +# to hit with spell attacks). The [monster name] has following [class name] spells prepared:
Cantrips (at will): time stop, earthquake
Action Name. barf
Action Melee Attack. maul: +200 to hit, reach 120 ft., five targets. Hit: 91 (20d100 + 50) bludgeoning damage.
Action Ranged Attack. RangedWeapon Attack: +500 to hit, range 300/#8000 ft., 3 targets. Hit: 3000000 (100000d100 + 50) necrotic damage.
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count 1 (losing initiative ties), the blahbluh takes a lair action to cause one of the following effects; the blahbluh can’t use the same effect two rounds in a row:
- huge swarm of grungs rises from the ground.
- 5d12 death kisses spawn
Regional Effects
The region containing a legendary blahbluh’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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