Medium Beast, Unaligned
Armor Class 18 (natural armor)
Hit Points 17 (3d8)
Speed 30 ft., Swim 30 ft.
STR
13 (+1)
DEX
15 (+2)
CON
11 (+0)
INT
1 (-5)
WIS
9 (-1)
CHA
3 (-4)
Skills Stealth +4
Senses Blindsight 30 ft., Passive Perception 9
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Amphibious. The crab can breathe air and water.

Spell Turning. The crab has advantage on saving throws against any spell that targets only the crab (not an area). If the crab's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the crab and instead targets the caster.

Actions

Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage, and the target is grappled (escape DC 11). The crab has two claws, each of which can grapple only one target.

Monster Tags: Misc Creature

Habitat: Coastal

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