Medium Humanoid (Any Race), Any Lawful Alignment
Armor Class 15
Hit Points 22 (4d8 + 4)
Speed 30 ft.
STR
12 (+1)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +3, DEX +5
Skills Acrobatics +5, Athletics +3, Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Unarmored Defense. While the disciple is wearing no armor and wielding no shield, their AC includes their Wisdom modifier.

Actions

Multiattack. The disciple makes two unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.

Reactions

Parry and Counter. The disciple adds 2 to their AC against one melee or ranged weapon attack that would hit them. To do so, the disciple must see the attacker. If the attack misses, the disciple can make one melee attack against the attacker if it is within their reach.

Habitat: ArcticForestGrasslandHillMountainSwampUnderdark

stuntmantan

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