Unarmored Defense. While the disciple is wearing no armor and wielding no shield, their AC includes their Wisdom modifier.
Multiattack. The disciple makes two unarmed strikes.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
Spear. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
Parry and Counter. The disciple adds 2 to their AC against one melee or ranged weapon attack that would hit them. To do so, the disciple must see the attacker. If the attack misses, the disciple can make one melee attack against the attacker if it is within their reach.
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