Armor Class
20
Plate
Hit Points
16
(1d12 + 8)
Speed
STR
15
(+2)
DEX
8
(-1)
CON
10
(+0)
INT
4
(-3)
WIS
6
(-2)
CHA
1
(-5)
Senses
Passive Perception 1
Languages
none
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Takeover: If a creature has the clockworck helm on it's head is corrupted by the helm and does the helm's bidding.
Actions
Skull Bash. Melee Weapon Attack: +2 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 1) bludgeoning damage.
Description
When motionless, it is not posible to tell if it is a helmet or not.any unlucky creature that puts it on is under its control.
Comments