Large Beast, Unaligned
Armor Class 16 (natural armor)
Hit Points 34 (4d10 + 12)
Speed 30 ft.
STR
14 (+2)
DEX
13 (+1)
CON
16 (+3)
INT
1 (-5)
WIS
11 (+0)
CHA
4 (-3)
Senses Blindsight 60 ft., Passive Perception 10
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 10 (2d6 + 3) piercing damage.

 

Reactions

Spiky Reflexes. If the trigonotarbid has a target at its flank or rear, it can use its reaction to strike that target with its tubercle-covered abdomen or a spiny leg. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage or 4 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.

 

Body spines. Anyone attempting to grapple or strike the trigonotarbid with claws, fist or other body part must make a DC 12 Dex roll to avoid inadvertently striking spines for 1d4 piercing damage.

Description

Giant trigonotarbids are large arachnids related to spiders and scorpions. Unlike their kin, they do not spin webs and are not venomous, and much of their bodies are covered with thick spiny armored plates. Predatory by nature, they make up for their poor vision with keen tactile pedipalps and other senses. They inhabit forests and the underdark, where any creature smaller than themselves is potential prey.

 

Previous Versions

Name Date Modified Views Adds Version Actions
12/3/2021 9:53:13 PM
7
0
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Coming Soon

Monster Tags: Misc Creature

Environment: DesertForestSwampUnderdark

casliber

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