Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Soul Stealer. The cat-sith has no soul of its own, and naturally seeks the warmth of having a soul inside it. By spending the length of a long rest bonding with a Humanoid creature, the cat can take its soul without killing it. The cat-sith will then serve as a familiar, bonded to the creature whose soul it has taken into its body. The cat's alignment will also change to match that of the creature whose soul it houses. A creature whose soul is trapped in the cat-sith has advantage on death saving throws, and gains the benefits of the cat's Magic Resistance trait. The cat can return the creature's soul and sever the bond at any time, but the bond can also be severed, returning the soul to its owner, by casting the Remove Curse spell on the cat.
Soul Sacrifice. If the cat receives damage that would kill it while it has a soul trapped inside it, the cat may choose to send the soul to the lower planes, restoring its hit points to their maximum and curing any conditions or harmful magical effects it suffers from. If the owner of the soul is still alive, they die instantly.
Magic Resistance. The cat has advantage on saving throws against spells and other magical effects.
Retributive Curse. When the cat takes damage from a weapon attack, it can retaliate using a curse. The attacker must make a DC 15 Wisdom saving throw. On a failed save, the attacker suffers any damage the cat would have received from the attack.
Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
Shadow Step. As an action, while the cat is standing in dim light or darkness, the cat can teleport up to 60ft to an unoccupied space that is also in dim light or darkness.
Description
Cat-Sith are fey creatures that resemble black cats, with a white spot on their chest. It is said that they were once demons that tried to invade the Feywild, but a powerful Archfey simply waved their hand to turn the demons into cats before casting them out into the multiverse. They now wander as shadows of what they once were, stealing the souls of the unwary to save themselves from returning to The Abyss. Perhaps as an act of mercy, or out of adoration of what they became, the Archfey also gifted them with a curse that would protect them as they wander the Planes of Existence.
As the transformation banished their evil nature, cat-sith are nothing more than hollow shells that long to feel the warmth of a human soul inside them. Depending on the warmth of the soul inside them, the cat-sith will feel a greater obligation to obey and protect their master, or try to be rid of the soul sooner than later.
When a Cat-Sith truely dies its body melts into oily shadows before vanishing, and it returns to The Abyss as a demon. It has also been reported that some Cat-Sith who were warmed by a sufficiently good soul were able to become celestial beings upon death, and were reborn on Mount Celestia.
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