Small Beast, Unaligned
Armor Class 11 Natural Armour
Hit Points 13 (2d6 + 7)
Speed 30 ft., Climb 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
10 (+0)
INT
3 (-4)
WIS
7 (-2)
CHA
1 (-5)
Saving Throws DEX +5
Skills Stealth +5
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning
Damage Immunities Poison
Condition Immunities Charmed, Poisoned, Stunned
Senses Darkvision 60 feet., Passive Perception 12
Languages Draconic Only some understands, and cannot write or speak it.
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Web Walker. The spider ignores movement restrictions caused by webbing.

Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Web Sense. While in contact with a web, the spider knows the exact location of any other creature in contact with the same web.

Actions

Weave. +3 to hit, reach 5 ft., 1 restrained target. The target must make a DC 12 Strenght check or become enveloped in thick layer of webbing, considering it is already restrained by one. The target is considered partly mute, deafened, and blind until it is freed. The DC for escaping the web is 15 plus 1 for every turn spent weaving. 

Fang bite. Melee Weapon Attack: +3 to hit, reach 5 ft., 1 target. Hit: 3 (1d4 + 1) Piercing damage, and the target must make a DC 10 Constitution check or become poisoned for 1 hour. Every 1d20 minutes while the target is poisoned, it must make the same check or take 1d4 poison damage. On successful save, the effect ends.

Web spit. Ranged Weapon Attack: +3 to hit, range 30/60 ft., 1 target. Hit: The target must make a DC 11 Dexterity check or become connected to the spider with a string. The Spider can use its reaction to pull the target 5 ft. closer, as explained in dragging reaction. The target must make a DC 13 Strength check when going 60 feet away from spider. On a successful save, the web breaks. On failed save, the target is dragged 5 feet towards the spider. 

Bonus Actions

Stealth. The Alchemist's Spider rolls a stealth check.

Reactions

Drag. The target must make a DC 12 Strength check or be pulled 5 feet towards the spider, with additional 5 feet for every other string on the same target. The limb the string is on is unusable, cannot move or attack. The string can be attacked (AC 10, 5hp, vulnerability to fire, immunity to bludgeoning, physic, necrotic, or poison damage)

Description

The Alchemists Spider got their name by their potent venom, which can be used as base of many potions and poisons, which is long lasting but dries out 1 minute after the contact with ambient air. There is a myth of a Kobold alchemist taming an entire horde of these arachnids, which weaved the entire Kobold cave with their webs...

Habitat: MountainUnderdark

Randomboiiiyi

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