Action Name. Jump
Action Melee Attack. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: (1d4 + 2) slashing damage.
Slide: as a bonus action, the crawler can move 15 feet, sliding through any humanoid creature, and sliding under anything under 2 feet
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Crawlers are most commonly found desert temples and shrines, wandering about, attacking anything they see. When killed, they turn dust and ashes, the rags that vaguely help the shape of a man becoming but part of the ruins they guard. Special ability: crawlers are permanently under the prone effect.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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