Medium Humanoid (Elf), Any Alignment
Armor Class 14 (17 with mage armor)
Hit Points 52 (10d6)
Speed 30 ft., Fly 50 ft.
STR
8 (-1)
DEX
18 (+4)
CON
12 (+1)
INT
18 (+4)
WIS
13 (+1)
CHA
8 (-1)
Saving Throws INT +7, WIS +4
Skills Arcana +6, History +6
Senses Darkvision You can see in darkness (shades of gray) up to 60 ft., Passive Perception 11
Languages Elven, and Any three languages
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The mage is a 10th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The mage has the following wizard spells prepared:

Cantrips (at will): Dancing Lights, [Tooltip Not Found], sword burst, Mind sliver, Mind sliver

1st level (4 slots): mage armor, magic missile, shield

2nd level (3 slots): Warding Wind, Tasha's Mind Whip,  Blur 

 

3rd level (3 slots): counterspell, thunder step, haste

4th level (3 slots): greater invisibility, stoneskin, storm sphere

5th level (1 slot): Steel Wind Strike, far step

Actions

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft. one target. Hit: 8 (1d8 + 4) piercing damage.

You can attack twice, instead of once, whenever you take the Attack action on your turn. Moreover, you can cast one of your cantrips in place of one of those attacks.

Bonus Actions

4 times per long rest, you can use a bonus action to start a Bladesong, which lasts for 1 minute and grants you the following benefits:

You gain a +4 bonus to your AC, your walking speed increases by 10 ft., you have advantage on Acrobatics checks, and you gain a +4 bonus to any CON saving throw you make to maintain your concentration on a spell.

It ends early if you are incapacitated, if you don medium or heavy armor or a shield, or if you use two hands to make an attack with a weapon. You can also dismiss the Bladesong at any time you choose (no action required).

Reactions

When you take damage while your Bladesong is active, you can use your reaction to expend one spell slot and reduce that damage to you by an amount equal to five times the spell slot’s level.

Description

Mages spend their lives in the study and practice of magic. Good-aligned mages offer counsel to nobles and others in power, while evil mages dwell in isolated sites to perform unspeakable experiments without interference.

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2021 3:10:23 AM
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Coming Soon

Monster Tags: NPC

Habitat: Mountain

Time_Jumpers_second_account

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