Bryonin. The Bryonin has the following traits:
- 60 ft. darkvision
- +3 passive perception
- +1 to initiative score
- advantage on Perception and Investigation checks relying on sight
- enemies have disadvantage when hiding or making stealth checks against Bryoni
Multiattack. Captain Charles makes two melee attacks.
Longsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 5) slashing damage.
Throwing Axe. Ranged Weapon Attack: +8 to hit, range 20/40 ft., one target. Hit: 7 (d8+3) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Captain Charles can utter a special command or warning whenever a nonhostile creature that he can see within 30 ft. of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Captain Charles. A creature can benefit from only one Leadership die at a time. This effect ends if Captain Charles is incapacitated.
Second Wind (Recharges after a long or short rest). Captain Charles draws upon a well of stamina to recover a number of hit points equal to 10 (1d10+5).
Action Surge (Recharges after a long rest). Captain Charles pushes himself beyond the normal limits, allowing him to expend one additional action this turn.
Inspiration (5/day). As a reaction, Captain Charles may give himself or an allied creature within 30 ft. of himself advantage on an attack or he may give an enemy creature disadvantage on an attack made against himself or an allied creature within 30 ft. of himself.
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