Spellcasting. Commander Bradley is a 6th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 18, +8 to hit with spell attacks). He has the following cleric spells prepared:
Cantrips (at will): sacred flame, spare the dying
1st level (4 slots): cure wounds, healing word
2nd level (3 slots): prayer of healing
3rd level (3 slots): crusader's mantle, revivify
Ring of Skorta: Commander Bradley's healing spells heal for twice the number of hit points as he rolls. Bradley may retain a spell slot used to heal his allies upon succeeding on a religion check with a DC equal to 10 + spell level. Spell slots spent on healing spells are regained on short rests as opposed to long rests. Commander Bradley may also use War God's Blessing once per day.
Bryonin. The Bryonin has the following traits:
- 60 ft. darkvision
- +3 passive perception
- +1 to initiative score
- advantage on Perception and Investigation checks relying on sight
- enemies have disadvantage when hiding or making stealth checks against Bryonin
Multiattack. Commander Bradley makes two melee attacks.
Mace. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 2 (1d4) radiant damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, Commander Bradley can utter a special command or warning whenever a nonhostile creature that he can see within 30 ft. of him makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand Commander Bradley. A creature can benefit from only one Leadership die at a time. This effect ends if Commander Bradley is incapacitated.
Second Wind (Recharges after a long or short rest). Commander Bradley draws upon a well of stamina to recover a number of hit points equal to 10 (1d10+5).
Action Surge (5/day). Commander Bradley pushes himself beyond the normal limits, allowing him to expend one additional action this turn.
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