Medium Humanoid, Chaotic Evil
Armor Class 17 Breastplate
Hit Points 195 (30d8 + 60)
Speed 30 ft.
STR
16 (+3)
DEX
10 (+0)
CON
16 (+3)
INT
15 (+2)
WIS
20 (+5)
CHA
15 (+2)
Saving Throws INT +7, WIS +10, CHA +7
Skills Arcana +5
Damage Resistances Cold, Fire, Lightning, Necrotic
Condition Immunities Frightened
Senses Passive Perception 18
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Key of Prophecy. The Cult Cardinal can always act in a surprise round, but if he fails to notice a foe, he is still considered surprised until he takes an action. He receives a +6 bonus on initiative checks.

Innate Spellcasting. The Cult Cardinal innate spellcasting ability is Wisdom (spell save DC 17). He can innately cast the following spells, requiring no material components:

3/day each: detect thoughts, dimension door, haste, slow

2/day each: suggestion, teleport

1/day each: scrying

Spellcasting: The Cult Cardinal is a 17th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 20, +11 to hit with spell attacks). The Cult Cardinal has the following cleric spells prepared:

Cantrips (at will): guidance, light, sacred flame, spare the dying, thaumaturgy
1st level (4 slots): cure wounds, inflict wounds, guiding bolt

2nd level (3 slots): silence, spiritual weapon, hold person

3rd level (3 slots): dispel magic, mass healing word, spirit guardians

4th level (3 slots): banishment, Freedom of Movement, guardian of faith

5th level (2 slots): flame strike, summon celestial

6th level (1 slot): harm

7th level (1 slot): Fire Storm

8th level (1 slot): Holy Aura

Actions

Multiattack. The Cult Cardinal can either make two melee attacks and cast a cantrip or use a spell and a cantrip.

Mace. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d6)+2 bludgeoning damage. 

Reactions

Esoteric Vengence. As a reaction when struck by a melee attack, the Cult Cardinal can expend a spell slot to do 10 (5d6) necrotic damage to the attacker. If the Cult Cardinal expends a spell slot of 2nd level or higher, the damage increases by 1d6 for each level above 1st.

Description

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Nafu9

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