Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 26 (4d8 + 8)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
15 (+2)
INT
14 (+2)
WIS
10 (+0)
CHA
12 (+1)
Saving Throws DEX +5, INT +4
Skills Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses Passive Perception 13
Languages Thieves' cant plus any two languages
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

 

Sneak Attack. Once per turn, the adventurer deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.

Actions

 

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.

Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.

Previous Versions

Name Date Modified Views Adds Version Actions
12/4/2021 3:28:04 PM
13
18
1.0
Coming Soon

Monster Tags: NPC

remango

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