Armor Class
15
(studded leather)
Hit Points
26
(4d8 + 8)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
15
(+2)
INT
14
(+2)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
DEX +5, INT +4
Skills
Acrobatics +6, Deception +3, Perception +3, Stealth +9
Senses
Passive Perception 13
Languages
Thieves' cant plus any two languages
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Sneak Attack. Once per turn, the adventurer deals an extra 7 (2d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the assassin that isn't incapacitated and the assassin doesn't have disadvantage on the attack roll.
Actions
Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
Light Crossbow. Ranged Weapon Attack: +6 to hit, range 80/320 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
12/4/2021 3:28:04 PM
|
13
|
18
|
1.0
|
Coming Soon
|
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