Ooze Cube. The cube takes up its entire space. Other creatures can enter the space, but a creature that does so is subjected to the cube's Engulf and has disadvantage on the saving throw.
Creatures inside the cube can be seen but have total cover.
A creature within 5 feet of the cube can take an action to pull a creature or object out of the cube. Doing so requires a successful DC 12 Strength check, and the creature making the attempt takes 10 (3d6) acid damage.
The cube can hold only one Large creature or up to four Medium or smaller creatures inside it at a time.
Transparent. Even when the cube is in plain sight, it takes a successful DC 15 Wisdom (Perception) check to spot a cube that has neither moved nor attacked. A creature that tries to enter the cube's space while unaware of the cube is surprised by the cube.
Spider Climb. The Slime Lord can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Regeneration. The Slime Lord heals 20 HP per turn.
Pseudopod. Melee Weapon Attack: +11 to hit, reach 20 ft., one target. Hit: 6 (4d8 + 3) bludgeoning damage plus 18 (5d12) acid damage. In addition, nonmagical armor worn by the target is partly dissolved and takes a permanent and cumulative −1 penalty to the AC it offers. The armor is destroyed if the penalty reduces its AC to 10.
Absorb. Standard Action: The Slime moves into an area containing one or more creatures. All creatures must make a DC 20 Dexterity saving throw or be swallowed into the Slime Lord. On a successful save, they are pushed 5 ft. away from the Slime Lord. Any creatures absorbed in the Slime Lord are grappled and restrained(escape DC 24) and take 8d12 acid damage per turn. If this damage kills them, the Slime Lord regains half of their maximum HP.
Mind Meld when he uses this action, two players (or one depending on size of the party) have to role a successful DC 20 Wisdom saving throw, and for every player controlled they gain advantage (one player controlled means advantage, two player's means double advantage, etc.)
Harden(use when attacked by another creature). The Brain Slime adds 5 to its AC.
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