Immutable Form The golem is immune to any spell or effect that would alter its form.
Magic Resistance The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons The golem's weapon attacks are magical.
Multiattack The golem makes two slam attacks.
Slam Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage.
Amber Breath (Recharge 5-6). The golem exhales liquid amber in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, a target begins to be encased in solid amber and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target.
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Description
This golem is used as a minion for sorcerers and enchanters. Original stats came from paradoxloopgames.
Lair and Lair Actions
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