Large Construct, Unaligned
Armor Class 15 Natural Armor
Hit Points 252 (24d10 + 120)
Speed 30 ft.
STR
26 (+8)
DEX
8 (-1)
CON
20 (+5)
INT
4 (-3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +12, CON +9
Damage Vulnerabilities Fire
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 200, Passive Perception 13
Languages can understand the language of its maker, but cannot speak.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Immutable Form The golem is immune to any spell or effect that would alter its form.

Magic Resistance The golem has advantage on saving throws against spells and other magical effects.

Magic Weapons The golem's weapon attacks are magical.

 

Actions

Multiattack The golem makes two slam attacks.

Slam Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 8) bludgeoning damage.

Amber Breath (Recharge 5-6). The golem exhales liquid amber in a 15-foot cone. Each creature in that area must succeed on a DC 15 Strength saving throw. On a failed save, a target begins to be encased in solid amber and is restrained. The restrained target must repeat the saving throw at the end of its next turn. On a success, the effect ends on the target.

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Bonus Actions

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Description

This golem is used as a minion for sorcerers and enchanters. Original stats came from paradoxloopgames. 

Lair and Lair Actions

 

 

Theblackpearl40

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