Self Destruct. When destroyed, the beholder explodes. All in the room must make a DC16 dex save or take 6d4 slashing damage (half on success).
Ancient Programming. The beholder fires an offensive barrage, each action determined at random from the table below. Roll a d10 3 times to determine the outcome.
- Chainsaw Flail - Melee attack +8, 15ft cone, 3d6+6 slashing damage.
- Lightning Breath - 20ft cone, Dex 16 save, 6d6 lightning damage or half on succes.
- Smoke Breath - Casts Darkness
- Strobe - Casts Hypnotic Pattern
- Chain Whip - Ranged attack +8 range 25 3d6 slashing damage, target is grappled (escape dc 16).
- Swallow - Melee attack roll +8 3d6 piercing, target is blinded, grappled, restrained, and has full cover. Escape DC Str. 16. Takes 36d piercing damage each round inside the beholder. If the beholder uses this again the swallowed creature is freed.
- Shrapnel Blast - all creatures in the room excluding the beholder must make a DC16 dex save or take 4d4 slashing damage (half on success).
- Acid Spray - straight line, dex save DC16, 4d8 acid damage.
- Forbidden Knowledge - Int save, DC 16, or take 3d12 psychic damage (half on success)
- Hellfire Ray - Dex save or take 8d10 fire damage (ignores resistance).
The beholder can take 3 legendary actions, using the Eye Ray option below. It can take only one legendary action at a time and only at the end of another creature’s turn. The beholder regains spent legendary actions at the start of its turn.
Trap Control The beholder can trigger any trap in the room, and if possible dictate the target(s).
Spike Trap - Dex 16, 2d6 piercing. Single tile.
Rope Trap - Dex 16, fall prone. Straight line between two walls.
Dart Trap - Dex 16, 1d4 piercing + 1d12 poison.
Grease Sprayer - Cast Grease. 4 continuous tiles.
Electric Tile - Dex 16, 2d6 lightning.
Pipe Burst - Dex 16 or sewer plague.
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