Armor Class
8
(natural armor)
Hit Points
8
(3d4 + 2)
Speed
25 ft., climb 10 ft.
STR
11
(+0)
DEX
12
(+1)
CON
10
(+0)
INT
3
(-4)
WIS
12
(+1)
CHA
7
(-2)
Skills
Perception +6, Stealth +2
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Passive Perception 8
Languages
--
Challenge
0 (10 XP)
Proficiency Bonus
+2
Traits
Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Kitty Slam. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
Undead cat-zombies move with a jerky, uneven gait. They are covered in the rotting-falling off matted fur, and carry the stench of decay.







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