Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.
Shape-changer. If the vampire cat isn’t in direct sunlight or running water, it can use its action to polymorph into a Tiny bat, or back into its true form.
Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Bite. (Bat or Vampire Cat Form Only). Melee Weapon Attack: +9 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 2) piercing damage plus 7 (3d4) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if this effect reduces its hit point maximum to 0. A humanoid slain in this way and then buried in the ground rises the following night as a zombie cat under the vampire cat’s control.
Claws. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
Description
Awakened to an endless night, vampire cats hunger for the life they have lost and sate that hunger by drinking the blood of the living. Vampire cats abhor sunlight, for its touch burns them. They never cast shadows or reflections, and any vampire cat wishing to move unnoticed among the living keeps to the darkness and far from reflective surfaces.
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