Gargantuan Dragon, Typically Neutral
Armor Class 22 Natural armor
Hit Points 543 (223d8)
Speed
STR
30 (+10)
DEX
30 (+10)
CON
30 (+10)
INT
30 (+10)
WIS
30 (+10)
CHA
30 (+10)
Saving Throws STR +19, DEX +19, CON +19, INT +19
Damage Resistances All damage but Force, Radiant, and Psychic
Condition Immunities Charmed, Exhaustion, Poisoned
Senses Passive Perception 25
Languages --
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Intimidating Presence.

Each creature in a 50ft radius must make a DC19 wis save or, On there next turn, dash away.

Spellcasting. Agrolet is a 20-level spellcaster. Its spellcasting ability is Intelligence spell save DC 26, +16 to hit with spell attacks). Agrolet has following wizard spells prepared:
Cantrips (at will): Fire bolt, Chill Touch 
9th level (5 slots): Power Word Kill, Wish (without side effects) 

Actions

Multiattack `Agrolet makes 4 melee attacks.

Claw. Melee Weapon Attack +16 to hit, reach 5 ft., one target. Hit: 54 ( 10d8+10) slashing damage.

Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 78  (12d12+ 10) piercing damage. 

3/Day Elemental Rage. RangedWeapon Attack: + 16 to hit, range 100/500 ft., 7 targets. Hit: 144  (32d8 + 10) [damage type] damage.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Retaliate. Agrolet uses Elemental Rage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Howl (Costs 3 Actions). All creatures within 60ft of Agrolet take 21 (6d6) psychic damage

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

ElliottOceanWoman

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