Intimidating Presence.
Each creature in a 50ft radius must make a DC19 wis save or, On there next turn, dash away.
Spellcasting. Agrolet is a 20-level spellcaster. Its spellcasting ability is Intelligence spell save DC 26, +16 to hit with spell attacks). Agrolet has following wizard spells prepared:
Cantrips (at will): Fire bolt, Chill Touch
9th level (5 slots): Power Word Kill, Wish (without side effects)
Multiattack `Agrolet makes 4 melee attacks.
Claw. Melee Weapon Attack +16 to hit, reach 5 ft., one target. Hit: 54 ( 10d8+10) slashing damage.
Bite. Melee Weapon Attack: +16 to hit, reach 10 ft., one target. Hit: 78 (12d12+ 10) piercing damage.
3/Day Elemental Rage. RangedWeapon Attack: + 16 to hit, range 100/500 ft., 7 targets. Hit: 144 (32d8 + 10) [damage type] damage.
Enter the description for how bonus actions work for your monster here.
Retaliate. Agrolet uses Elemental Rage.
Enter the description for how legendary actions work for your monster here.
Howl (Costs 3 Actions). All creatures within 60ft of Agrolet take 21 (6d6) psychic damage
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
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Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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