Large Humanoid (Lizardfolk), Neutral
Armor Class 14 (natural armor)
Hit Points 35 (6d8 + 12)
Speed 40 ft., Swim 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
15 (+2)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +3, Stealth +6, Survival +3
Senses Passive Perception 13
Languages Draconic
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Hold Breath. The lizardfolk can hold its breath for 15 minutes.

Actions

Multiattack. The lizardfolk makes two melee attacks, each one with a different weapon.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage and the target gains disadvantage on its next attack roll until the end of its next turn.

Javelin. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Description

The blackscale bruisers are oversized and dimwitted lizardfolk brutes that enjoy nothing more than inflicting pain and crushing enemies with their clubs. They are always in the front lines of any lizardfolk war party, unintentionally attracting the attention of its foes. Their smaller allies take advantage, skulking behind the blackscale and avoiding missile fire until they are close enough to make their move.

Monster Tags: humanoid

Habitat: ForestSwamp

SadHorizon

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