Brave. The averial knight has advantage on saving throws against being frightened.
Unrelenting Defense. You can make a opportunity attack against a creature even when it takes the disengage action
Multiattack. The averial knight makes four melee attacks.
Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the knight can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the knight. A creature can benefit from only one Leadership die at a time. This effect ends if the knight is incapacitated.
Parry. The knight adds 2 to its AC against one melee attack that would hit it. To do so, the knight must see the attacker and be wielding a melee weapon.
Protection. When a creature within 5ft of the averial knight makes an attack against an alley within 5ft of the averial knight, the averial knight can make a opportunity attack against the creature
Description
An averial knight begins its training at a young age in replace of becoming a scholar, where they will still train a little in becoming a scholar they will spend the majority of their adolesance training to become a knight. Averial knights will use its wings to its advantage in combat, swooping down to deal devastating blows then retreating out of reach in the sky.
Previous Versions
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12/5/2021 5:19:06 AM
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Coming Soon
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