Medium Humanoid (Any Race), Chaotic Neutral
Armor Class 17 natural armor
Hit Points 75 (10d8 + 30)
Speed 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws STR +5, DEX +4, WIS +3
Skills Athletics +4, Deception +4
Senses Passive Perception 13
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).

Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. The captain makes two attacks: one with its hand crossbow and one with its longsword or two with its longsword

Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 7 (1d6 +4) piercing damage.

Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11(1d8 +7) slashing damage, or 12 (1d10 +7) slashing damage if used with two hands.

Reactions

Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.

Legendary Actions

Command: The captain may command one of his allies within 60 feet that he can see to make a melee or ranged attack against another creature they can both see. 

Description

Captain Eurymachus is an iron dragonborn pirate captain. He used to be part of the dragonborn navy but was kicked out for pirating. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

Frankfurter215

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