Flourish. The captain adds its Charisma modifier to the damage roll for its longsword attacks (included in the attack).
Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. The captain makes two attacks: one with its hand crossbow and one with its longsword or two with its longsword
Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 7 (1d6 +4) piercing damage.
Longsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11(1d8 +7) slashing damage, or 12 (1d10 +7) slashing damage if used with two hands.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Command: The captain may command one of his allies within 60 feet that he can see to make a melee or ranged attack against another creature they can both see.
Description
Captain Eurymachus is an iron dragonborn pirate captain. He used to be part of the dragonborn navy but was kicked out for pirating.
Comments