Spellcasting. The Martyr is a 6th-level spellcaster. Its spellcasting ability is Wisdom spell save DC 14, +4 to hit with spell attacks. The Martyr has following Cleric/Paladin spells prepared:
Cantrips (at will): Word of Radiance, Sacred Flame
1st level (4 slots): Healing Word, Cure Wounds, Command
2nd level (1 slot): Warding Bond
2nd level (2 slots): Aid
3rd level (3 slots): Cure Wounds
4th level (3 slots): Death Ward
5th level (2 slots): Guardian of Faith
6th level (1 slot): Planar Ally
Multiattack. The Martyr can make two melee attacks or cast one spell and make an attack.
Melee Attack. Halberd : +6 to hit, reach 10 ft., 1 target. Hit: 7 (1d10 + 3) slashing damage. Greatsword: +6 to hit, reach 5 ft., 1 target. Hit: 7 (2d6 + 3) slashing damage. Longsword : +6 to hit, reach 5 ft., 1 target. Hit: 7 (1d10 + 3) slashing damage. Longsword comes with Shield.
Action Ranged Attack. Light Crossbow : +5 to hit, range 80/320 ft., 1 target. Hit: 5 (1d8 + 2) piercing damage.
Word of Prayer. The Martyr can mutter a word of prayer at the end of its turn once per round. The DM rolls a d20 on 20 the Martyr restores all health and an additional 15 temporary hit points.
Shield. The Martyr can protect one ally within 5ft with his Shield once per round. This stops one melee or ranged attack that does not have an AoE.
Description
Sometimes a goal or drive transcends the need for a body. These are the tempered souls of paladins resurrected in soul and arms for the sole intent of accomplishing a goal. Their soul is bonded with the weapons and tools used previously in life. These are divine beings granted strength and new life from their deities. They are rare but can be found protecting seals on the demonic, hunting endlessly in labyrinths, Or simply sealed in tombs. They are forever watching, forever fighting, yet never truly alive.
Previous Versions
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