Huge Dragon, Typically Chaotic Evil
Armor Class 17 (natural armor)
Hit Points 163 (14d12 + 20)
Speed 30 ft., Climb 30 ft., Fly 30 ft., Swim 30 ft.
STR
20 (+5)
DEX
12 (+1)
CON
20 (+5)
INT
6 (-2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +10, DEX +6, CON +10, INT +3, WIS +6, CHA +8
Skills Perception +8
Damage Vulnerabilities Slashing from a Vorpal Sword
Damage Resistances Psychic
Damage Immunities Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 18
Languages Common While It speaks common, most of it's speech is nonsensical. , Draconic While it speaks Draconic, most of it's speech is nonsensical.
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Confusing Burble. The jabberwock burbles to itself unless it is incapacitated. Any creature that starts its turn within 30 feet of the jabberwock and is able to hear its burbling must make a DC 18 Charisma saving throw. On a failed saving throw, the creature can’t take reactions until the start of its next turn, and it rolls a d4 to determine what it does during its current turn:

1–2. The creature does nothing.

3. The creature does nothing except use all its movement to move in a random direction.

4. The creature either makes one melee attack against a random creature it can see or does nothing if no visible creature is within its reach.

Legendary Resistance (3/Day). If the jabberwock fails a saving throw, it can choose to succeed instead.

Regeneration. The jabberwock regains 10 hit points at the start of its turn. If the jabberwock takes slashing damage, this trait doesn’t function at the start of its next turn. The jabberwock dies only if it starts its turn with 0 hit points and doesn’t regenerate.

Uncanny Tracker. The jabberwock can unerringly track any creature it has wounded in the last 24 hours, and it knows the distance and direction to its quarry as long as the two of them are on the same plane of existence.

Actions

Spellcasting (Psionics). The dragon casts one of the following spells, requiring no spell components (spell save DC 16):

At will: dancing lights, mind sliver, thaumaturgy

1/day each: hypnotic pattern, dissonant whispers, tasha's mind whip

Multiattack. The jabberwock makes Three Attacks, Either with it's Rend or Tail. 

Rend. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) slashing damage.

Tail. Melee Weapon Attack: +10 to hit, reach 15 ft., one target. Hit: 10 (1d10 + 5) bludgeoning damage.

Psychotic Babble (Recharge 5–6). The dragon starts screeching incoherence within a 60-foot cone in front of it. Each creature in that area that can hear the Jabberwock,  must make a DC 17 Intelligence saving throw, taking 48 (10d8) Psychic damage on a failed save, or half as much damage on a successful one. 

Legendary Actions

The jabberwock can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The jabberwock regains spent legendary actions at the start of its turn.

Tail Attack. The jabberwock makes one Tail attack.

Rend Attack (2 Actions). The jabberwock makes one Rend attack.

Wing Attack (3 Actions). The jabberwock beats its wings. Each creature within 10 feet of the jabberwock must succeed on a DC 18 Dexterity saving throw or take 8 (1d6 + 5) bludgeoning damage and be knocked prone.

Psionics (Costs 2 Actions). The Jabberwock uses Spellcasting.

Description

A jabberwock is a solitary, temperamental predator that haunts pristine forests and ancient ruins. Accurate descriptions of jabberwocks are difficult to come by, because the rare survivors of an encounter with one retain only a confused impression of its parts and not a sense of the whole. Pieced-together accounts describe it as a sinewy, dragon-like creature that can walk on its hind legs as easily as it travels on all four. The Jabberwock has succumbed to some sort of madness, making it forgo the uses of it's fiery eyebeams and instead lashes out with a choir of chaos emitted from his throat. 

This Jabberwock has learned the way of spell casting by projecting his voice and spreading the insane thoughts that have plagued his mind. Attacking the psyche of it's chosen target with his voice and mind, and attacking the body with his claws and tails, this Jabberwock has become quote a competent enemy.  

Once a jabberwock has chosen its target, it concentrates its attacks on that target until the victim is killed (and devoured), until the jabberwock is killed, or until the target escapes using teleportation magic or other means.

If a jabberwock is slain, another one appears 3d8 years later, materializing within a thousand miles of where the old one perished. No immature jabberwock has ever been sighted, and the creature does not appear to age.

Previous Versions

Name Date Modified Views Adds Version Actions
12/5/2021 3:46:23 PM
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Coming Soon

Habitat: Forest

The3vilpoptart

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