Medium Celestial (Angel), Lawful Evil
Armor Class 18 (Plate)
Hit Points 66 (12d8 + 12)
Speed 30 ft., Fly 90 ft.
STR
17 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
18 (+4)
CHA
11 (+0)
Saving Throws STR +6, WIS +7
Skills Athletics +7, History +5, Intimidation +3, Persuasion +3, Religion +5
Damage Resistances Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened
Senses Darkvision 120ft, Passive Perception 16
Languages Celestial, Common, Deep Speech, Undercommon
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Traits

Lightning Strike (3/day). When the angel hits a creature with a weapon attack. it can deal an extra 27 (6d8) lightning damage to the creature.

Innate Spellcasting. The Angel's innate spellcasting ability is wisdom. it can innately cast the following spells. requiring only sematic components. 

3/day: cure wounds

1/day: Elemental Weapon (Lightning Only)

Actions

Multiattack. The Angel makes two attacks with its Battleaxe. if it has its handaxe drawn. it can also make one handaxe attack.

Battleaxe. Melee weapon attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) slashing damage or 8 (1d10+3) slashing damage if two hands were used to make the attack.

Handaxe. Melee or Ranged weapon attack: +7 to hit, Reach 5 ft., or range 20/60 ft., Hit: 6 (1d6+3) slashing damage

Description

War Angels. War Angels are creations of Na'zeem, the war Queen. despite being seen as an evil deity. Na'zeem manifests angels nonetheless. these angels. like others, follow Na'zeem without a second Thought. However like all angels. these ones can fall from grace. 

Battle Bound Angels. Battle bound angels are Na'zeem's first ever creations. they stand as bodyguards. cult leaders and emissaries. wielding two axes, and striking down foes of their god with the lightning they are born with 

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