Tiny Dragon, Neutral Good
Armor Class 13 (natural armor)
Hit Points 15 (2d8 + 6)
Speed 20 ft., Fly 80 ft., Swim 50 ft.
STR
4 (-3)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
20 (+5)
CHA
5 (-3)
Saving Throws DEX +3, WIS +7
Skills Perception +4
Damage Immunities Radiant
Condition Immunities Blinded
Senses Darkvision 60 ft., Passive Perception 14
Languages Draconic --
Challenge 3 (700 XP)
Proficiency Bonus +2
Actions

Bite. Melee Weapon Attack: +3 to hit, reach 10 ft., one creature. Hit: 11 (2d4 + 4) piercing damage.

Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 8 (2d6 + 2) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 9 (1d10 + 4) piercing damage. The target must make a DC 13 Constitution saving throw, taking 10 (2d10) Radiant damage on a failed save, or half as much damage on a successful one.

Description

Cousins to the great dragons, wyverns have two scaly legs, leathery wings, and a sinewy tail topped with a poison stinger that can kill a creature in seconds.

Previous Versions

Name Date Modified Views Adds Version Actions
12/8/2021 1:44:32 PM
2
1
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Habitat: CoastalMountainUnderwater

owen_of_longford

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