Shadow Stealth. While in dim light or darkness, the voidborn can take the (Hide) action as a bonus action.
Void Dimension Retreat. As a bonus action, the voidborn can send itself into the Void and return to the Material Plane at any time it likes, as long as the place it returns to is less than 120 feet away from the initial spot where it voided away.
Unarmed Strike. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 4 (1d6+2) bludgeoning damage and 8 (1d10+3) necrotic damage.
Antimatter Swipe. The voidborn swipes it's hand, creating a thin wave of antimatter energy. All creatures that are within 15 feet in front of the voidborn must make a DC 14 Constitution saving throw, taking 10 (2d6+2) necrotic damage on a failed save, or half as much on a success. Any objects that are not being worn or carried that are within 15 feet in front of the voidborn that are size Small or smaller that weigh less than 20 pounds are automatically sucked into the Void, leaving a super-thin scar in the surface of reality. This scar lasts for 1 hour until a dispell magic spell or similar magic disperses it. While in existence, the scar makes it that all objects seem warped and shadowy, causing all creatures except ones with blindsight and other voidborn to have disadvantage on all Wisdom (Perception) checks until the scar disperses.
Void Shot. RangedWeapon Attack: +5 to hit, range 20/860 ft., 1 target. Hit: 12 (2d6+4) necrotic damage. If the target is an object, the shot sends 10 cubic feet of it into the Void.
Void Portal. The voidborn creates a powerful suction blast that forces all creatures within 30 feet of the void born must make a DC 17 Constitution saving throw, taking 9 (2d6+1) necrotic damage and being temporarily sucked into the void on a fail, and taking half damage and not being sucked into the void on a success. Once in the void, the target can repeat the saving throw every 5 minutes, breaking out if it succeeds.
Void Bubble. The voidborn creates a pitch blue-black bubble that surrounds a Large or smaller sized target that the voidborn can see. If the target is a creature, they must make a DC 17 Strength saving throw or be trapped in the bubble. They can repeat the saving throw at the start of each of it's turns, breaking out on a success.
Enter the description for how bonus actions work for your monster here.
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