The dang chicken won't die: the chicken can not be wounded, period.
Bless: Target creature gains 1 temporary hit point. This spell can be cast 1 every day and recharges when the chicken is attacked.
How!?: When a nat 1 is rolled to attack the blessed chicken, the creature hits and the bad stuff from the nat 1 is taken away.
Poop Squadron: Target creature gets pooped on by a passing flock of birds. A flock of birds passes no matter where you are. Indoors, the 9 hells, a creatures stomach, it materializes and lands its poop on you.
Squadron 3: The chicken takes the poop squadron action.
Squadron 2 The chicken gains it spell slot back and uses the poop squadron action.
The chicken has 3 legendary actions and can use them at any time, they regenerate every turn on combat or out of combat, every 10 seconds.
Squadrons 4-6 (1 Action). The blessed chicken takes the poop squadron action.
The chicken has 4 mythic actions and can use them at any time, they regenerate every turn on combat or out of combat, every 10 seconds.
Squadrons 7-10 (1 Action). The blessed chicken takes the poop squadron action.
Description
A chicken with gold lining it's feathers.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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