Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (leather armor)
Hit Points 11 (2d8 + 2)
Speed 30 ft.
STR
10 (+0)
DEX
12 (+1)
CON
13 (+1)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Senses Passive Perception 10
Languages Common, Infernal
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Actions

Chose any of the following to utilize for a single bandit. Bandits can use all three if the DM wishes...

Longsword. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.

Battleaxe. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 4 (1d8) slashing damage.

Description

Although Bandits either choose or are forced into their lifestyle, certain Bandits choose to follow a figure such as a Priest, Duke, or someone who's seen/communicated with a powerful Patron as their leader. Under these bandit groups, they are known to worship the Patron for a variety of reasons such as greed, redemption, or bloodlust.

(The Patron can be selected from the Warlock Patron table, or the DM can choose/create a Patron)

Monster Tags: NPChumanoid

Habitat: CoastalForestGrasslandHillUrban

Orions_Belt04

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