Large Celestial, Lawful Good
Armor Class 23 (Plate)
Hit Points 390 (20d20 + 180)
Speed 50 ft., Fly 150 ft.
STR
30 (+10)
DEX
22 (+6)
CON
28 (+9)
INT
25 (+7)
WIS
25 (+7)
CHA
28 (+9)
Saving Throws CON +17, INT +15, WIS +15, CHA +17
Skills Perception +15
Damage Resistances Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Necrotic, Poison, Radiant
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Truesight 120 ft., Passive Perception 25
Languages All
Challenge 27 (105,000 XP)
Proficiency Bonus +8
Traits

Angelic Weapons. The Leonardo weapon attacks are magical. When the solar hits with any weapon, the weapon deals an extra 6d8 radiant damage (included in the attack).

Divine Awareness. The Leonardoknows if it hears a lie.

Innate Spellcasting. The Leonardo spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

At will: [spell]detect evil and good 

3/day each: [spell]dispel evil and good, [spell]resurrection, [spell]sunburst

1/day each: [spell]control weather

Magic Resistance. The Leonardo has advantage on saving throws against spells and other magical effects.

Greataxe Solaire . The attacks of this ax ignore resistance or immunity to damage, 20 and 19 are considered critical hits. Once a day with an action you can use the power word "PRAISE THE SUN", an artificial sun of 15 ft sphere will appear in an unoccupied place at the same 20 ft from the ground, if this condition is not possible nothing will happen, however use will not be lost, any creature touching that sun suffers 42 (12d6) radiant damage and is expelled 5 ft from it. Any effect a creature receives from being exposed to sunlight is applied.

Regeneration. Leonardo recovers 20 life points at the beginning of each of his turns, 30 if he is in sunlight.

Actions

Multiattack. The Leonardo makes two greataxe attacks. He can replace one of your attacks by a Solar Sphere

 

Greataxe(Solaire). Melee Weapon Attack: +18 to hit, reach 5 ft., one target. Hit: 29 (3d12 + 10) slashing damage plus 36(8d8) radiant damage.

Solar sphere. Each creature in a 20 ft radius, centered on the point, must perform a DC 25 Dexterity saving throw. A target suffers 42 (12d6) radiant damage if the resistance fails, or half that damage if successful. This ball can move the target creature in a straight line. The damage increases to 78 (12d12) if Leonardo is in sunlight.

Legendary Actions

The Leonardo can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The solar regains spent legendary actions at the start of its turn.

Teleport. The Leonardo magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). The Leonardo emits magical, divine energy. Each creature of its choice in a 10-foot radius must make a DC 25 Dexterity saving throw, taking 14 (4d6) fire damage plus 21 (6d6) radiant damage on a failed save, or half as much damage on a successful one.

Weapon Attack(Costs 2 Actions). The Leonardo attack with his weapon.

Description

Leonardo is the archangel of the sun, his body looks strong, besides having 3 pairs of wings, he wears a golden plate armor and uses a large magical ax called Solaire, both his armor and weapon have a symbol representing the sun in them.

Monster Tags: Angel

JacksonAM8

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